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PathCamera Member List

This is the complete list of members for PathCamera, including all inherited members.
applyDamage(float amount)ShapeBase
applyImpulse(Point3F pos, Point3F vec)ShapeBase
GameBase::applyImpulse(Point3F pos, VectorF vel)GameBase
applyRadialImpulse(Point3F origin, float radius, float magnitude)GameBase
applyRepair(float amount)ShapeBase
assignFieldsFrom(SimObject fromObject)SimObject
assignPersistentId()SimObject
boundingBoxGameBase [static]
call(string method, string args...)SimObject
canCloak()ShapeBase
canSaveSimObject
canSaveDynamicFieldsSimObject
changeMaterial(string mapTo, Material oldMat, Material newMat)ShapeBase
classSimObject
classNameSimObject
clearScopeToClient(NetConnection client)NetObject
clone()SimObject
dataBlockGameBase
deepClone()SimObject
delete()SimObject
destroyThread(int slot)ShapeBase
dump(bool detailed=false)SimObject
dumpClassHierarchy()SimObject
dumpGroupHierarchy()SimObject
dumpMeshVisibility()ShapeBase
dumpMethods()SimObject
getAIRepairPoint()ShapeBase
getCameraFov()ShapeBase
getCanSave()SimObject
getClassName()SimObject
getClassNamespace()SimObject
getClientObject()NetObject
getControllingClient()ShapeBase
getControllingObject()ShapeBase
getDamageFlash()ShapeBase
getDamageLevel()ShapeBase
getDamagePercent()ShapeBase
getDamageState()ShapeBase
getDataBlock()GameBase
getDebugInfo()SimObject
getDeclarationLine()SimObject
getDefaultCameraFov()ShapeBase
getDynamicField(int index)SimObject
getDynamicFieldCount()SimObject
getEnergyLevel()ShapeBase
getEnergyPercent()ShapeBase
getEulerRotation()SceneObject
getEyePoint()ShapeBase
getEyeTransform()ShapeBase
getEyeVector()ShapeBase
getField(int index)SimObject
getFieldCount()SimObject
getFieldType(string fieldName)SimObject
getFieldValue(string fieldName, int index=-1)SimObject
getFilename()SimObject
getForwardVector()SceneObject
getGhostID()NetObject
getGroup()SimObject
getId()SimObject
getImageAltTrigger(int slot)ShapeBase
getImageAmmo(int slot)ShapeBase
getImageLoaded(int slot)ShapeBase
getImageSkinTag(int slot)ShapeBase
getImageState(int slot)ShapeBase
getImageTrigger(int slot)ShapeBase
getInternalName()SimObject
getLookAtPoint(float distance=2000, int typeMask=0xFFFFFFFF)ShapeBase
getModelFile()ShapeBase
getMountedImage(int slot)ShapeBase
getMountedObject(int slot)SceneObject
getMountedObjectCount()SceneObject
getMountedObjectNode(int slot)SceneObject
getMountNodeObject(int node)SceneObject
getMountSlot(ShapeBaseImageData image)ShapeBase
getMuzzlePoint(int slot)ShapeBase
getMuzzleVector(int slot)ShapeBase
getName()SimObject
getObjectBox()SceneObject
getObjectMount()SceneObject
getPendingImage(int slot)ShapeBase
getPosition()SceneObject
getRechargeRate()ShapeBase
getRepairRate()ShapeBase
getRightVector()SceneObject
getScale()SceneObject
getServerObject()NetObject
getShapeName()ShapeBase
getSkinName()ShapeBase
getSlotTransform(int slot)ShapeBase
getSuperClassNamespace()SimObject
getTargetCount()ShapeBase
getTargetName(int index)ShapeBase
getTransform()SceneObject
getType()SceneObject
getUpVector()SceneObject
getVelocity()ShapeBase
getWhiteOut()ShapeBase
getWorldBox()SceneObject
getWorldBoxCenter()SceneObject
hiddenSimObject
internalNameSimObject
isChildOfGroup(SimGroup group)SimObject
isClientObject()NetObject
isCloaked()ShapeBase
isDestroyed()ShapeBase
isDisabled()ShapeBase
isEditorOnly()SimObject
isEnabled()ShapeBase
isExpanded()SimObject
isGlobalBounds()SceneObject
isHidden()ShapeBase
isImageFiring(int slot)ShapeBase
isImageMounted(ShapeBaseImageData image)ShapeBase
isInNamespaceHierarchy(string name)SimObject
isMemberOfClass(string className)SimObject
isMethod(string methodName)SimObject
isMounted()SceneObject
isNameChangeAllowed()SimObject
isRenderablePathCamera [static]
isRenderEnabledSceneObject
isSelectablePathCamera [static]
isSelected()SimObject
isSelectionEnabledSceneObject
isServerObject()NetObject
lockedSimObject
mountImage(ShapeBaseImageData image, int slot, bool loaded=true, string skinTag="")ShapeBase
mountNodeSceneObject
mountObject(SceneObject objB, int slot, TransformF txfm=MatrixF::Identity)SceneObject
mountPIDSceneObject
mountPosSceneObject
mountRotSceneObject
nameSimObject
onNode(string node)PathCamera
parentGroupSimObject
pauseThread(int slot)ShapeBase
persistentIdSimObject
playAudio(int slot, SFXTrack track)ShapeBase
playThread(int slot, string name="")ShapeBase
popFront()PathCamera
positionSceneObject
pushBack(TransformF transform, float speed=1.0, string type="Normal", string path="Linear")PathCamera
pushFront(TransformF transform, float speed=1.0, string type="Normal", string path="Linear")PathCamera
reset(float speed=1.0f)PathCamera
rotationSceneObject
save(string fileName, bool selectedOnly=false, string preAppendString="")SimObject
scaleSceneObject
schedule(float time, string method, string args...)SimObject
scopeToClient(NetConnection client)NetObject
setAllMeshesHidden(bool hide)ShapeBase
setCameraFov(float fov)ShapeBase
setCanSave(bool value=true)SimObject
setClassNamespace(string name)SimObject
setCloaked(bool cloak)ShapeBase
setControl(bool controlled)GameBase
setDamageFlash(float level)ShapeBase
setDamageLevel(float level)ShapeBase
setDamageState(string state)ShapeBase
setDamageVector(Point3F vec)ShapeBase
setDataBlock(GameBaseData data)GameBase
setEditorOnly(bool value=true)SimObject
setEnergyLevel(float level)ShapeBase
setFieldType(string fieldName, string type)SimObject
setFieldValue(string fieldName, string value, int index=-1)SimObject
setFilename(string fileName)SimObject
setHidden(bool show)ShapeBase
setImageAltTrigger(int slot, bool state)ShapeBase
setImageAmmo(int slot, bool state)ShapeBase
setImageLoaded(int slot, bool state)ShapeBase
setImageTrigger(int slot, bool state)ShapeBase
setInternalName(string newInternalName)SimObject
setInvincibleMode(float time, float speed)ShapeBase
setIsExpanded(bool state=true)SimObject
setIsSelected(bool state=true)SimObject
setLocked(bool value=true)SimObject
setMeshHidden(string name, bool hide)ShapeBase
setName(string newName)SimObject
setNameChangeAllowed(bool value=true)SimObject
setPosition(float position=0.0f)PathCamera
setRechargeRate(float rate)ShapeBase
setRepairRate(float rate)ShapeBase
setScale(Point3F scale)SceneObject
setScopeAlways()NetObject
setShapeName(string name)ShapeBase
setSkinName(string name)ShapeBase
setState(string newState="forward")PathCamera
setSuperClassNamespace(string name)SimObject
setTarget(float position=1.0f)PathCamera
setThreadDir(int slot, bool fwd)ShapeBase
setThreadTimeScale(int slot, float scale)ShapeBase
setTransform(TransformF txfm)SceneObject
setVelocity(Point3F vel)ShapeBase
setWhiteOut(float level)ShapeBase
startFade(int time, int delay, bool fadeOut)ShapeBase
stopAudio(int slot)ShapeBase
stopThread(int slot)ShapeBase
superClassSimObject
unmount()SceneObject
unmountImage(int slot)ShapeBase
unmountObject(SceneObject target)SceneObject
validateCameraFov(float fov)ShapeBase


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