, including all inherited members.
accuFire | ShapeBaseImageData | |
assignFieldsFrom(SimObject fromObject) | SimObject | |
assignPersistentId() | SimObject | |
call(string method, string args...) | SimObject | |
camShakeAmp | ShapeBaseImageData | |
camShakeFreq | ShapeBaseImageData | |
canSave | SimObject | |
canSaveDynamicFields | SimObject | |
casing | ShapeBaseImageData | |
category | GameBaseData | |
class | SimObject | |
className | SimObject | |
cloakable | ShapeBaseImageData | |
clone() | SimObject | |
computeCRC | ShapeBaseImageData | |
correctMuzzleVector | ShapeBaseImageData | |
deepClone() | SimObject | |
delete() | SimObject | |
dump(bool detailed=false) | SimObject | |
dumpClassHierarchy() | SimObject | |
dumpGroupHierarchy() | SimObject | |
dumpMethods() | SimObject | |
emap | ShapeBaseImageData | |
eyeOffset | ShapeBaseImageData | |
eyeRotation | ShapeBaseImageData | |
firstPerson | ShapeBaseImageData | |
getCanSave() | SimObject | |
getClassName() | SimObject | |
getClassNamespace() | SimObject | |
getDebugInfo() | SimObject | |
getDeclarationLine() | SimObject | |
getDynamicField(int index) | SimObject | |
getDynamicFieldCount() | SimObject | |
getField(int index) | SimObject | |
getFieldCount() | SimObject | |
getFieldType(string fieldName) | SimObject | |
getFieldValue(string fieldName, int index=-1) | SimObject | |
getFilename() | SimObject | |
getGroup() | SimObject | |
getId() | SimObject | |
getInternalName() | SimObject | |
getName() | SimObject | |
getSuperClassNamespace() | SimObject | |
hidden | SimObject | |
internalName | SimObject | |
isChildOfGroup(SimGroup group) | SimObject | |
isEditorOnly() | SimObject | |
isExpanded() | SimObject | |
isInNamespaceHierarchy(string name) | SimObject | |
isMemberOfClass(string className) | SimObject | |
isMethod(string methodName) | SimObject | |
isNameChangeAllowed() | SimObject | |
isSelected() | SimObject | |
lightBrightness | ShapeBaseImageData | |
lightColor | ShapeBaseImageData | |
lightDuration | ShapeBaseImageData | |
lightRadius | ShapeBaseImageData | |
lightType | ShapeBaseImageData | |
locked | SimObject | |
mass | ShapeBaseImageData | |
maxConcurrentSounds | ShapeBaseImageData | |
minEnergy | ShapeBaseImageData | |
mountPoint | ShapeBaseImageData | |
name | SimObject | |
offset | ShapeBaseImageData | |
onAdd(GameBase obj) | GameBaseData | |
onMount(ShapeBase obj, int slot, float dt) | ShapeBaseImageData | |
GameBaseData::onMount(GameBase obj, SceneObject mountObj, int node) | GameBaseData | |
onNewDataBlock(GameBase obj) | GameBaseData | |
onRemove(GameBase obj) | GameBaseData | |
onUnmount(ShapeBase obj, int slot, float dt) | ShapeBaseImageData | |
GameBaseData::onUnmount(GameBase obj, SceneObject mountObj, int node) | GameBaseData | |
parentGroup | SimObject | |
persistentId | SimObject | |
Projectile | ShapeBaseImageData | |
reloadOnLocalClient() | SimDataBlock | |
rotation | ShapeBaseImageData | |
save(string fileName, bool selectedOnly=false, string preAppendString="") | SimObject | |
schedule(float time, string method, string args...) | SimObject | |
setCanSave(bool value=true) | SimObject | |
setClassNamespace(string name) | SimObject | |
setEditorOnly(bool value=true) | SimObject | |
setFieldType(string fieldName, string type) | SimObject | |
setFieldValue(string fieldName, string value, int index=-1) | SimObject | |
setFilename(string fileName) | SimObject | |
setHidden(bool value=true) | SimObject | |
setInternalName(string newInternalName) | SimObject | |
setIsExpanded(bool state=true) | SimObject | |
setIsSelected(bool state=true) | SimObject | |
setLocked(bool value=true) | SimObject | |
setName(string newName) | SimObject | |
setNameChangeAllowed(bool value=true) | SimObject | |
setSuperClassNamespace(string name) | SimObject | |
shakeCamera | ShapeBaseImageData | |
shapeFile | ShapeBaseImageData | |
shellExitDir | ShapeBaseImageData | |
shellExitVariance | ShapeBaseImageData | |
shellVelocity | ShapeBaseImageData | |
stateAllowImageChange | ShapeBaseImageData | |
stateDirection | ShapeBaseImageData | |
stateEjectShell | ShapeBaseImageData | |
stateEmitter | ShapeBaseImageData | |
stateEmitterNode | ShapeBaseImageData | |
stateEmitterTime | ShapeBaseImageData | |
stateEnergyDrain | ShapeBaseImageData | |
stateFire | ShapeBaseImageData | |
stateIgnoreLoadedForReady | ShapeBaseImageData | |
stateLoadedFlag | ShapeBaseImageData | |
stateName | ShapeBaseImageData | |
stateRecoil | ShapeBaseImageData | |
stateScaleAnimation | ShapeBaseImageData | |
stateScript | ShapeBaseImageData | |
stateSequence | ShapeBaseImageData | |
stateSequenceRandomFlash | ShapeBaseImageData | |
stateSound | ShapeBaseImageData | |
stateSpinThread | ShapeBaseImageData | |
stateTimeoutValue | ShapeBaseImageData | |
stateTransitionOnAltTriggerDown | ShapeBaseImageData | |
stateTransitionOnAltTriggerUp | ShapeBaseImageData | |
stateTransitionOnAmmo | ShapeBaseImageData | |
stateTransitionOnLoaded | ShapeBaseImageData | |
stateTransitionOnNoAmmo | ShapeBaseImageData | |
stateTransitionOnNoTarget | ShapeBaseImageData | |
stateTransitionOnNotLoaded | ShapeBaseImageData | |
stateTransitionOnNotWet | ShapeBaseImageData | |
stateTransitionOnTarget | ShapeBaseImageData | |
stateTransitionOnTimeout | ShapeBaseImageData | |
stateTransitionOnTriggerDown | ShapeBaseImageData | |
stateTransitionOnTriggerUp | ShapeBaseImageData | |
stateTransitionOnWet | ShapeBaseImageData | |
stateWaitForTimeout | ShapeBaseImageData | |
superClass | SimObject | |
useRemainderDT | ShapeBaseImageData | |
usesEnergy | ShapeBaseImageData | |