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SplashData Member List

This is the complete list of members for SplashData, including all inherited members.
accelerationSplashData
assignFieldsFrom(SimObject fromObject)SimObject
assignPersistentId()SimObject
call(string method, string args...)SimObject
canSaveSimObject
canSaveDynamicFieldsSimObject
categoryGameBaseData
classSimObject
classNameSimObject
clone()SimObject
colorsSplashData
deepClone()SimObject
delayMSSplashData
delayVarianceSplashData
delete()SimObject
dump(bool detailed=false)SimObject
dumpClassHierarchy()SimObject
dumpGroupHierarchy()SimObject
dumpMethods()SimObject
ejectionAngleSplashData
ejectionFreqSplashData
emitterSplashData
ExplosionSplashData
getCanSave()SimObject
getClassName()SimObject
getClassNamespace()SimObject
getDebugInfo()SimObject
getDeclarationLine()SimObject
getDynamicField(int index)SimObject
getDynamicFieldCount()SimObject
getField(int index)SimObject
getFieldCount()SimObject
getFieldType(string fieldName)SimObject
getFieldValue(string fieldName, int index=-1)SimObject
getFilename()SimObject
getGroup()SimObject
getId()SimObject
getInternalName()SimObject
getName()SimObject
getSuperClassNamespace()SimObject
heightSplashData
hiddenSimObject
internalNameSimObject
isChildOfGroup(SimGroup group)SimObject
isEditorOnly()SimObject
isExpanded()SimObject
isInNamespaceHierarchy(string name)SimObject
isMemberOfClass(string className)SimObject
isMethod(string methodName)SimObject
isNameChangeAllowed()SimObject
isSelected()SimObject
lifetimeMSSplashData
lifetimeVarianceSplashData
lockedSimObject
nameSimObject
numSegmentsSplashData
onAdd(GameBase obj)GameBaseData
onMount(GameBase obj, SceneObject mountObj, int node)GameBaseData
onNewDataBlock(GameBase obj)GameBaseData
onRemove(GameBase obj)GameBaseData
onUnmount(GameBase obj, SceneObject mountObj, int node)GameBaseData
parentGroupSimObject
persistentIdSimObject
reloadOnLocalClient()SimDataBlock
ringLifetimeSplashData
save(string fileName, bool selectedOnly=false, string preAppendString="")SimObject
scaleSplashData
schedule(float time, string method, string args...)SimObject
setCanSave(bool value=true)SimObject
setClassNamespace(string name)SimObject
setEditorOnly(bool value=true)SimObject
setFieldType(string fieldName, string type)SimObject
setFieldValue(string fieldName, string value, int index=-1)SimObject
setFilename(string fileName)SimObject
setHidden(bool value=true)SimObject
setInternalName(string newInternalName)SimObject
setIsExpanded(bool state=true)SimObject
setIsSelected(bool state=true)SimObject
setLocked(bool value=true)SimObject
setName(string newName)SimObject
setNameChangeAllowed(bool value=true)SimObject
setSuperClassNamespace(string name)SimObject
soundProfileSplashData
startRadiusSplashData
superClassSimObject
texFactorSplashData
textureSplashData
texWrapSplashData
timesSplashData
velocitySplashData
widthSplashData


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