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TSStatic Member List

This is the complete list of members for TSStatic, including all inherited members.
allowPlayerStepTSStatic
assignFieldsFrom(SimObject fromObject)SimObject
assignPersistentId()SimObject
call(string method, string args...)SimObject
canSaveSimObject
canSaveDynamicFieldsSimObject
changeMaterial(string mapTo="", Material oldMat=NULL, Material newMat=NULL)TSStatic
classSimObject
classNameSimObject
clearScopeToClient(NetConnection client)NetObject
clone()SimObject
collisionTypeTSStatic
decalTypeTSStatic
deepClone()SimObject
delete()SimObject
dump(bool detailed=false)SimObject
dumpClassHierarchy()SimObject
dumpGroupHierarchy()SimObject
dumpMethods()SimObject
forceDetailTSStatic
getCanSave()SimObject
getClassName()SimObject
getClassNamespace()SimObject
getClientObject()NetObject
getDebugInfo()SimObject
getDeclarationLine()SimObject
getDynamicField(int index)SimObject
getDynamicFieldCount()SimObject
getEulerRotation()SceneObject
getField(int index)SimObject
getFieldCount()SimObject
getFieldType(string fieldName)SimObject
getFieldValue(string fieldName, int index=-1)SimObject
getFilename()SimObject
getForwardVector()SceneObject
getGhostID()NetObject
getGroup()SimObject
getId()SimObject
getInternalName()SimObject
getModelFile()TSStatic
getMountedObject(int slot)SceneObject
getMountedObjectCount()SceneObject
getMountedObjectNode(int slot)SceneObject
getMountNodeObject(int node)SceneObject
getName()SimObject
getObjectBox()SceneObject
getObjectMount()SceneObject
getPosition()SceneObject
getRightVector()SceneObject
getScale()SceneObject
getServerObject()NetObject
getSuperClassNamespace()SimObject
getTargetCount()TSStatic
getTargetName(int index=0)TSStatic
getTransform()SceneObject
getType()SceneObject
getUpVector()SceneObject
getWorldBox()SceneObject
getWorldBoxCenter()SceneObject
hiddenSimObject
internalNameSimObject
isChildOfGroup(SimGroup group)SimObject
isClientObject()NetObject
isEditorOnly()SimObject
isExpanded()SimObject
isGlobalBounds()SceneObject
isInNamespaceHierarchy(string name)SimObject
isMemberOfClass(string className)SimObject
isMethod(string methodName)SimObject
isMounted()SceneObject
isNameChangeAllowed()SimObject
isRenderableTSStatic [static]
isRenderEnabledSceneObject
isSelectableTSStatic [static]
isSelected()SimObject
isSelectionEnabledSceneObject
isServerObject()NetObject
lockedSimObject
meshCullingTSStatic
mountNodeSceneObject
mountObject(SceneObject objB, int slot, TransformF txfm=MatrixF::Identity)SceneObject
mountPIDSceneObject
mountPosSceneObject
mountRotSceneObject
nameSimObject
originSortTSStatic
parentGroupSimObject
persistentIdSimObject
playAmbientTSStatic
positionSceneObject
renderNormalsTSStatic
rotationSceneObject
save(string fileName, bool selectedOnly=false, string preAppendString="")SimObject
scaleSceneObject
schedule(float time, string method, string args...)SimObject
scopeToClient(NetConnection client)NetObject
setCanSave(bool value=true)SimObject
setClassNamespace(string name)SimObject
setEditorOnly(bool value=true)SimObject
setFieldType(string fieldName, string type)SimObject
setFieldValue(string fieldName, string value, int index=-1)SimObject
setFilename(string fileName)SimObject
setHidden(bool value=true)SimObject
setInternalName(string newInternalName)SimObject
setIsExpanded(bool state=true)SimObject
setIsSelected(bool state=true)SimObject
setLocked(bool value=true)SimObject
setName(string newName)SimObject
setNameChangeAllowed(bool value=true)SimObject
setScale(Point3F scale)SceneObject
setScopeAlways()NetObject
setSuperClassNamespace(string name)SimObject
setTransform(TransformF txfm)SceneObject
shapeNameTSStatic
superClassSimObject
unmount()SceneObject
unmountObject(SceneObject target)SceneObject


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