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Variables | |
| bool | disableTerrainOcclusion |
| Used to disable the somewhat expensive terrain occlusion testing. | |
| bool | disableZoneCulling |
| If true, zone culling will be disabled and the scene contents will only be culled against the root frustum. | |
| bool | lockCull |
| Debug tool which locks the frustum culling to the current camera location. | |
| int | maxOccludersPerZone |
| Maximum number of occluders that will be concurrently allowed into the scene culling state of any given zone. | |
| float | occluderMinHeightPercentage |
| TODO. | |
| float | occluderMinWidthPercentage |
| TODO. | |
| bool | renderBoundingBoxes |
| If true, the bounding boxes of objects will be displayed. | |