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$Decals Namespace Reference

Variables

bool debugRender
 If true, the decal spheres will be visualized when in the editor.
bool poolBuffers
 If true, will merge all PrimitiveBuffers and VertexBuffers into a pair of pools before clearing them at the end of a frame.
float sphereDistanceTolerance
 The distance at which the decal system will start breaking up decal spheres when adding new decals.
float sphereRadiusTolerance
 The radius beyond which the decal system will start breaking up decal spheres when adding new decals.


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