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$Scene Namespace Reference

Variables

bool disableTerrainOcclusion
 Used to disable the somewhat expensive terrain occlusion testing.
bool disableZoneCulling
 If true, zone culling will be disabled and the scene contents will only be culled against the root frustum.
bool lockCull
 Debug tool which locks the frustum culling to the current camera location.
int maxOccludersPerZone
 Maximum number of occluders that will be concurrently allowed into the scene culling state of any given zone.
float occluderMinHeightPercentage
 TODO.
float occluderMinWidthPercentage
 TODO.
bool renderBoundingBoxes
 If true, the bounding boxes of objects will be displayed.


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