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Defines the properties of a FlyingVehicle. More...
Public Attributes | |
float | autoAngularForce |
Corrective torque applied to level out the vehicle when moving at less than maxAutoSpeed. | |
float | autoInputDamping |
Scale factor applied to steering input if speed is less than maxAutoSpeed. | |
float | autoLinearForce |
Corrective force applied to slow the vehicle when moving at less than maxAutoSpeed. | |
ParticleEmitterData | backwardJetEmitter |
Emitter to generate particles for backward jet thrust. | |
float | createHoverHeight |
The vehicle's height off the ground when useCreateHeight is active. | |
ParticleEmitterData | downJetEmitter |
Emitter to generate particles for downward jet thrust. | |
SFXProfile | engineSound |
Looping engine sound. | |
ParticleEmitterData | forwardJetEmitter |
Emitter to generate particles for forward jet thrust. | |
float | horizontalSurfaceForce |
Damping force in the opposite direction to sideways velocity. | |
float | hoverHeight |
The vehicle's height off the ground when at rest. | |
SFXProfile | jetSound |
Looping sound to play while the vehicle is jetting. | |
float | maneuveringForce |
Maximum X and Y (horizontal plane) maneuvering force. | |
float | maxAutoSpeed |
Maximum speed for automatic vehicle control assistance. | |
float | minTrailSpeed |
Minimum speed to start generating contrail particles. | |
float | rollForce |
Damping torque against rolling maneuvers (rotation about the y-axis). | |
float | rotationalDrag |
Rotational drag factor. | |
float | steeringForce |
Maximum X and Z (sideways and vertical) steering force. | |
float | steeringRollForce |
Roll force induced by sideways steering input value. | |
ParticleEmitterData | trailEmitter |
Emitter to generate contrail particles from model nodes contrail0 - contrail3. | |
float | verticalSurfaceForce |
Damping force in the opposite direction to vertical velocity. | |
float | vertThrustMultiple |
Multiplier applied to the jetForce (defined in VehicleData) when thrusting vertically. |
Defines the properties of a FlyingVehicle.
Corrective torque applied to level out the vehicle when moving at less than maxAutoSpeed.
The force is inversely proportional to vehicle speed.
Scale factor applied to steering input if speed is less than maxAutoSpeed.
Smaller values make steering less sensitive.
Corrective force applied to slow the vehicle when moving at less than maxAutoSpeed.
The force is inversely proportional to vehicle speed.
Emitter to generate particles for backward jet thrust.
Backward jet thrust particles are emitted from model nodes JetNozzleX and JetNozzleY.
The vehicle's height off the ground when useCreateHeight is active.
This can help avoid problems with spawning the vehicle.
Emitter to generate particles for downward jet thrust.
Downward jet thrust particles are emitted from model nodes JetNozzle2 and JetNozzle3.
Looping engine sound.
Emitter to generate particles for forward jet thrust.
Forward jet thrust particles are emitted from model nodes JetNozzle0 and JetNozzle1.
Damping force in the opposite direction to sideways velocity.
The vehicle's height off the ground when at rest.
Looping sound to play while the vehicle is jetting.
Maximum X and Y (horizontal plane) maneuvering force.
The actual force applied depends on the current thrust.
Maximum speed for automatic vehicle control assistance.
Vehicles travelling at speeds above this value do not get control assitance.
Minimum speed to start generating contrail particles.
Damping torque against rolling maneuvers (rotation about the y-axis).
Acts to adjust roll to a stable position over time.
Rotational drag factor.
Slows vehicle rotation.
Maximum X and Z (sideways and vertical) steering force.
The actual force applied depends on the current steering input.
Roll force induced by sideways steering input value.
Emitter to generate contrail particles from model nodes contrail0 - contrail3.
Damping force in the opposite direction to vertical velocity.
Multiplier applied to the jetForce (defined in VehicleData) when thrusting vertically.