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This is a control that will render a specified bitmap or a bitmap specified in a referenced variable. More...
Public Member Functions | |
void | setBitmap (string filename) |
Set the image rendered in this control. | |
Public Attributes | |
GuiChunkedBitmapCtrl | |
filename | bitmap |
This is the bitmap to render to the control. | |
bool | tile |
This is no longer in use. | |
bool | useVariable |
This decides whether to use the "bitmap" file or a bitmap stored in "variable". |
This is a control that will render a specified bitmap or a bitmap specified in a referenced variable.
This control allows you to either set a bitmap with the "bitmap" field or with the setBitmap method. You can also choose to reference a variable in the "variable" field such as "$image" and then set "useVariable" to true. This will cause it to synchronize the variable with the bitmap displayed (if the variable holds a valid image). You can then change the variable and effectively changed the displayed image.
$image = "anotherbackground.png"; new GuiChunkedBitmapCtrl(ChunkedBitmap) { bitmap = "background.png"; variable = "$image"; useVariable = false; } // This will result in the control rendering "background.png" // If we now set the useVariable to true it will now render "anotherbackground.png" ChunkedBitmap.useVariable = true;
void GuiChunkedBitmapCtrl::setBitmap | ( | string | filename | ) |
Set the image rendered in this control.
filename | The image name you want to set |
ChunkedBitmap.setBitmap("images/background.png");
filename GuiChunkedBitmapCtrl::bitmap |
This is the bitmap to render to the control.
This is no longer in use.
This decides whether to use the "bitmap" file or a bitmap stored in "variable".