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Displays name and damage of ShapeBase objects in its bounds. Must be a child of a GuiTSCtrl and a server connection must be present. More...
Public Attributes | |
Misc | |
float | distanceFade |
Visibility distance (how far the player must be from the ShapeBase object in focus) for this control to render. | |
bool | showFill |
If true, we draw the background color of the control. | |
bool | showFrame |
If true, we draw the frame of the control. | |
float | verticalOffset |
Amount to vertically offset the control in relation to the ShapeBase object in focus. | |
Colors | |
ColorF | fillColor |
Standard color for the background of the control. | |
ColorF | frameColor |
Color for the control's frame. | |
ColorF | textColor |
Color for the text on this control. |
Displays name and damage of ShapeBase objects in its bounds. Must be a child of a GuiTSCtrl and a server connection must be present.
This control displays the name and damage value of all named ShapeBase objects on the client. The name and damage of objects within the control's display area are overlayed above the object.
This GUI control must be a child of a TSControl, and a server connection and control object must be present. This is a stand-alone control and relies only on the standard base GuiControl.
new GuiShapeNameHud(){ fillColor = "0.0 1.0 0.0 1.0"; // Fills with a solid green color frameColor = "1.0 1.0 1.0 1.0"; // Solid white frame color textColor = "1.0 1.0 1.0 1.0"; // Solid white text Color showFill = "true"; showFrame = "true"; verticalOffset = "0.15"; distanceFade = "15.0"; };
Visibility distance (how far the player must be from the ShapeBase object in focus) for this control to render.
ColorF GuiShapeNameHud::fillColor |
Standard color for the background of the control.
ColorF GuiShapeNameHud::frameColor |
Color for the control's frame.
If true, we draw the background color of the control.
If true, we draw the frame of the control.
ColorF GuiShapeNameHud::textColor |
Color for the text on this control.
Amount to vertically offset the control in relation to the ShapeBase object in focus.