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A datablock which defines and performs light animation, such as rotation, brightness fade, and colorization. More...
Public Attributes | |
Brightness | |
float | brightnessA |
The value of the A key in the keyframe sequence. | |
string | brightnessKeys |
The keyframe sequence encoded into a string where characters from A to Z define a position between the two animation values. | |
float | brightnessPeriod |
The animation time for keyframe sequence. | |
bool | brightnessSmooth |
If true the transition between keyframes will be smooth. | |
float | brightnessZ |
The value of the Z key in the keyframe sequence. | |
Color | |
float | colorA [3] |
The value of the A key in the keyframe sequence. | |
string | colorKeys [3] |
The keyframe sequence encoded into a string where characters from A to Z define a position between the two animation values. | |
float | colorPeriod [3] |
The animation time for keyframe sequence. | |
bool | colorSmooth [3] |
If true the transition between keyframes will be smooth. | |
float | colorZ [3] |
The value of the Z key in the keyframe sequence. | |
Offset | |
float | offsetA [3] |
The value of the A key in the keyframe sequence. | |
string | offsetKeys [3] |
The keyframe sequence encoded into a string where characters from A to Z define a position between the two animation values. | |
float | offsetPeriod [3] |
The animation time for keyframe sequence. | |
bool | offsetSmooth [3] |
If true the transition between keyframes will be smooth. | |
float | OffsetZ [3] |
The value of the Z key in the keyframe sequence. | |
Rotation | |
float | rotA [3] |
The value of the A key in the keyframe sequence. | |
string | rotKeys [3] |
The keyframe sequence encoded into a string where characters from A to Z define a position between the two animation values. | |
float | rotPeriod [3] |
The animation time for keyframe sequence. | |
bool | rotSmooth [3] |
If true the transition between keyframes will be smooth. | |
float | rotZ [3] |
The value of the Z key in the keyframe sequence. |
A datablock which defines and performs light animation, such as rotation, brightness fade, and colorization.
datablock LightAnimData( SubtlePulseLightAnim ) { brightnessA = 0.5; brightnessZ = 1; brightnessPeriod = 1; brightnessKeys = "aza"; brightnessSmooth = true; };
The value of the A key in the keyframe sequence.
The keyframe sequence encoded into a string where characters from A to Z define a position between the two animation values.
The animation time for keyframe sequence.
If true the transition between keyframes will be smooth.
The value of the Z key in the keyframe sequence.
float LightAnimData::colorA[3] |
The value of the A key in the keyframe sequence.
string LightAnimData::colorKeys[3] |
The keyframe sequence encoded into a string where characters from A to Z define a position between the two animation values.
float LightAnimData::colorPeriod[3] |
The animation time for keyframe sequence.
bool LightAnimData::colorSmooth[3] |
If true the transition between keyframes will be smooth.
float LightAnimData::colorZ[3] |
The value of the Z key in the keyframe sequence.
float LightAnimData::offsetA[3] |
The value of the A key in the keyframe sequence.
string LightAnimData::offsetKeys[3] |
The keyframe sequence encoded into a string where characters from A to Z define a position between the two animation values.
float LightAnimData::offsetPeriod[3] |
The animation time for keyframe sequence.
bool LightAnimData::offsetSmooth[3] |
If true the transition between keyframes will be smooth.
float LightAnimData::OffsetZ[3] |
The value of the Z key in the keyframe sequence.
float LightAnimData::rotA[3] |
The value of the A key in the keyframe sequence.
string LightAnimData::rotKeys[3] |
The keyframe sequence encoded into a string where characters from A to Z define a position between the two animation values.
float LightAnimData::rotPeriod[3] |
The animation time for keyframe sequence.
bool LightAnimData::rotSmooth[3] |
If true the transition between keyframes will be smooth.
float LightAnimData::rotZ[3] |
The value of the Z key in the keyframe sequence.