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Manages timing update information for the assigned particleEmitter. Particles can be assigned to this emitter through the method setEmitterDataBlock(particleEmitterDatablock). More...
Public Member Functions | |
void | setActive (bool active) |
Turns the emitter on or off. | |
void | setEmitterDataBlock (ParticleEmitterData emitterDatablock=0) |
Assigns the datablock for this emitter. | |
Public Attributes | |
bool | active |
Boolean which sets and determines if this EmitterNode is active or not. | |
ParticleEmitterData | emitter |
Particle emitter datablock to use. | |
float | velocity |
Velocity to use when spawning the particles. | |
Static Public Attributes | |
static bool | isRenderable |
Disables rendering of all instances of this type. | |
static bool | isSelectable |
Disables selection of all instances of this type. |
Manages timing update information for the assigned particleEmitter. Particles can be assigned to this emitter through the method setEmitterDataBlock(particleEmitterDatablock).
void ParticleEmitterNode::setActive | ( | bool | active | ) |
Turns the emitter on or off.
active | New emitter state |
void ParticleEmitterNode::setEmitterDataBlock | ( | ParticleEmitterData | emitterDatablock = 0 |
) |
Boolean which sets and determines if this EmitterNode is active or not.
Particle emitter datablock to use.
bool ParticleEmitterNode::isRenderable [static] |
Disables rendering of all instances of this type.
Reimplemented from GameBase.
bool ParticleEmitterNode::isSelectable [static] |
Disables selection of all instances of this type.
Reimplemented from GameBase.
Velocity to use when spawning the particles.