, including all inherited members.
| animateSplashes | Precipitation | |
| applyImpulse(Point3F pos, VectorF vel) | GameBase | |
| applyRadialImpulse(Point3F origin, float radius, float magnitude) | GameBase | |
| assignFieldsFrom(SimObject fromObject) | SimObject | |
| assignPersistentId() | SimObject | |
| boundingBox | GameBase | [static] |
| boxHeight | Precipitation | |
| boxWidth | Precipitation | |
| call(string method, string args...) | SimObject | |
| canSave | SimObject | |
| canSaveDynamicFields | SimObject | |
| class | SimObject | |
| className | SimObject | |
| clearScopeToClient(NetConnection client) | NetObject | |
| clone() | SimObject | |
| dataBlock | GameBase | |
| deepClone() | SimObject | |
| delete() | SimObject | |
| doCollision | Precipitation | |
| dropAnimateMS | Precipitation | |
| dropSize | Precipitation | |
| dump(bool detailed=false) | SimObject | |
| dumpClassHierarchy() | SimObject | |
| dumpGroupHierarchy() | SimObject | |
| dumpMethods() | SimObject | |
| fadeDist | Precipitation | |
| fadeDistEnd | Precipitation | |
| followCam | Precipitation | |
| getCanSave() | SimObject | |
| getClassName() | SimObject | |
| getClassNamespace() | SimObject | |
| getClientObject() | NetObject | |
| getDataBlock() | GameBase | |
| getDebugInfo() | SimObject | |
| getDeclarationLine() | SimObject | |
| getDynamicField(int index) | SimObject | |
| getDynamicFieldCount() | SimObject | |
| getEulerRotation() | SceneObject | |
| getField(int index) | SimObject | |
| getFieldCount() | SimObject | |
| getFieldType(string fieldName) | SimObject | |
| getFieldValue(string fieldName, int index=-1) | SimObject | |
| getFilename() | SimObject | |
| getForwardVector() | SceneObject | |
| getGhostID() | NetObject | |
| getGroup() | SimObject | |
| getId() | SimObject | |
| getInternalName() | SimObject | |
| getMountedObject(int slot) | SceneObject | |
| getMountedObjectCount() | SceneObject | |
| getMountedObjectNode(int slot) | SceneObject | |
| getMountNodeObject(int node) | SceneObject | |
| getName() | SimObject | |
| getObjectBox() | SceneObject | |
| getObjectMount() | SceneObject | |
| getPosition() | SceneObject | |
| getRightVector() | SceneObject | |
| getScale() | SceneObject | |
| getServerObject() | NetObject | |
| getSuperClassNamespace() | SimObject | |
| getTransform() | SceneObject | |
| getType() | SceneObject | |
| getUpVector() | SceneObject | |
| getWorldBox() | SceneObject | |
| getWorldBoxCenter() | SceneObject | |
| glowIntensity | Precipitation | |
| hidden | SimObject | |
| hitPlayers | Precipitation | |
| hitVehicles | Precipitation | |
| internalName | SimObject | |
| isChildOfGroup(SimGroup group) | SimObject | |
| isClientObject() | NetObject | |
| isEditorOnly() | SimObject | |
| isExpanded() | SimObject | |
| isGlobalBounds() | SceneObject | |
| isInNamespaceHierarchy(string name) | SimObject | |
| isMemberOfClass(string className) | SimObject | |
| isMethod(string methodName) | SimObject | |
| isMounted() | SceneObject | |
| isNameChangeAllowed() | SimObject | |
| isRenderable | Precipitation | [static] |
| isRenderEnabled | SceneObject | |
| isSelectable | Precipitation | [static] |
| isSelected() | SimObject | |
| isSelectionEnabled | SceneObject | |
| isServerObject() | NetObject | |
| locked | SimObject | |
| maxMass | Precipitation | |
| maxSpeed | Precipitation | |
| maxTurbulence | Precipitation | |
| minMass | Precipitation | |
| minSpeed | Precipitation | |
| modifyStorm(float percentage=1.0f, float length=5.0f) | Precipitation | |
| mountNode | SceneObject | |
| mountObject(SceneObject objB, int slot, TransformF txfm=MatrixF::Identity) | SceneObject | |
| mountPID | SceneObject | |
| mountPos | SceneObject | |
| mountRot | SceneObject | |
| name | SimObject | |
| numDrops | Precipitation | |
| parentGroup | SimObject | |
| persistentId | SimObject | |
| position | SceneObject | |
| reflect | Precipitation | |
| rotateWithCamVel | Precipitation | |
| rotation | SceneObject | |
| save(string fileName, bool selectedOnly=false, string preAppendString="") | SimObject | |
| scale | SceneObject | |
| schedule(float time, string method, string args...) | SimObject | |
| scopeToClient(NetConnection client) | NetObject | |
| setCanSave(bool value=true) | SimObject | |
| setClassNamespace(string name) | SimObject | |
| setControl(bool controlled) | GameBase | |
| setDataBlock(GameBaseData data) | GameBase | |
| setEditorOnly(bool value=true) | SimObject | |
| setFieldType(string fieldName, string type) | SimObject | |
| setFieldValue(string fieldName, string value, int index=-1) | SimObject | |
| setFilename(string fileName) | SimObject | |
| setHidden(bool value=true) | SimObject | |
| setInternalName(string newInternalName) | SimObject | |
| setIsExpanded(bool state=true) | SimObject | |
| setIsSelected(bool state=true) | SimObject | |
| setLocked(bool value=true) | SimObject | |
| setName(string newName) | SimObject | |
| setNameChangeAllowed(bool value=true) | SimObject | |
| setPercentage(float percentage=1.0f) | Precipitation | |
| setScale(Point3F scale) | SceneObject | |
| setScopeAlways() | NetObject | |
| setSuperClassNamespace(string name) | SimObject | |
| setTransform(TransformF txfm) | SceneObject | |
| setTurbulence(float max=1.0f, float speed=5.0f, float seconds=5.0) | Precipitation | |
| splashMS | Precipitation | |
| splashSize | Precipitation | |
| superClass | SimObject | |
| turbulenceSpeed | Precipitation | |
| unmount() | SceneObject | |
| unmountObject(SceneObject target) | SceneObject | |
| useLighting | Precipitation | |
| useTrueBillboards | Precipitation | |
| useTurbulence | Precipitation | |
| useWind | Precipitation | |