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Defines a precipitation based storm (IE: rain, snow, etc.). More...
Public Member Functions | |
void | modifyStorm (float percentage=1.0f, float length=5.0f) |
Adjusts the droplet count and overall length of the Precipitation effect. | |
void | setPercentage (float percentage=1.0f) |
Sets how many drops are present at once. | |
void | setTurbulence (float max=1.0f, float speed=5.0f, float seconds=5.0) |
This is used to smoothly change the turbulence. | |
Public Attributes | |
Rendering | |
bool | animateSplashes |
Check to enable splash animation on collision. | |
int | dropAnimateMS |
If greater than zero, will animate the drops from the frames in the texture. | |
float | dropSize |
Size of each drop of precipitation. This will scale the texture. | |
float | fadeDist |
The distance at which fading of the drops begins. | |
float | fadeDistEnd |
The distance at which fading of the particles ends. | |
ColorF | glowIntensity |
Set to 0 to disable the glow or or use it to control the intensity of each channel. | |
bool | reflect |
This enables the precipitation to be rendered during reflection passes. This is expensive. | |
bool | rotateWithCamVel |
Enables drops to rotate to face camera. | |
int | splashMS |
Life of splashes in milliseconds. | |
float | splashSize |
Size of each splash animation for when a drop collides. | |
bool | useLighting |
Check to enable shading of the drops and splashes by the sun color. | |
bool | useTrueBillboards |
Check to make drops true (non axis-aligned) billboards. | |
Precipitation | |
float | boxHeight |
Height of precipitation box. | |
float | boxWidth |
Width of precipitation box. | |
int | numDrops |
Number of drops allowed to exists in the precipitation box at any one time. | |
Collision | |
bool | doCollision |
Allow collision with world objects. | |
bool | hitPlayers |
Allow collision on player objects. | |
bool | hitVehicles |
Allow collision on vehicles. | |
Movement | |
bool | followCam |
Enables system to follow the camera or stay where it is placed. | |
float | maxMass |
Maximum mass of a drop. | |
float | maxSpeed |
Maximum speed that a drop will fall. | |
float | minMass |
Minimum mass of a drop. | |
float | minSpeed |
Minimum speed that a drop will fall. | |
bool | useWind |
Check to have the Sky property windSpeed affect precipitation. | |
Turbulence | |
float | maxTurbulence |
Radius at which precipitation drops spiral when turbulence is enabled. | |
float | turbulenceSpeed |
Speed at which precipitation drops spiral when turbulence is enabled. | |
bool | useTurbulence |
Check to enable turbulence. This causes precipitation drops to spiral while falling. | |
Static Public Attributes | |
static bool | isRenderable |
Disables rendering of all instances of this type. | |
static bool | isSelectable |
Disables selection of all instances of this type. |
Defines a precipitation based storm (IE: rain, snow, etc.).
// The following is added to a level file (.mis) by the World Editor new Precipitation(TheRain) { dropSize = "0.5"; splashSize = "0.5"; splashMS = "250"; animateSplashes = "1"; dropAnimateMS = "0"; fadeDist = "0"; fadeDistEnd = "0"; useTrueBillboards = "0"; useLighting = "0"; glowIntensity = "0 0 0 0"; reflect = "0"; rotateWithCamVel = "1"; doCollision = "1"; hitPlayers = "0"; hitVehicles = "0"; followCam = "1"; useWind = "0"; minSpeed = "1.5"; maxSpeed = "2"; minMass = "0.75"; maxMass = "0.85"; useTurbulence = "0"; maxTurbulence = "0.1"; turbulenceSpeed = "0.2"; numDrops = "1024"; boxWidth = "200"; boxHeight = "100"; dataBlock = "HeavyRain"; };
void Precipitation::modifyStorm | ( | float | percentage = 1.0f , |
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float | length = 5.0f | |||
) |
Adjusts the droplet count and overall length of the Precipitation effect.
// The percentage, from 0.0f to 1.0f, of the drops to display at once. %percentage = 0.5; // The length of time for the Precipitation effect to last. Will be multiplied by 1000 to get the milliseconds. %length = 5.0; // Set the percentage and time by calling the method. %Precipitation.modifyStorm(%percentage , %length);
void Precipitation::setPercentage | ( | float | percentage = 1.0f |
) |
Sets how many drops are present at once.
// The percentage, from 0.0f to 1.0f, of the drops to display at once. %percentage = 0.5f; // Set the percentage by calling the method. %Precipitation.setPercentage(%percentage);
void Precipitation::setTurbulence | ( | float | max = 1.0f , |
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float | speed = 5.0f , |
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float | seconds = 5.0 | |||
) |
This is used to smoothly change the turbulence.
over a desired time period. Setting ms to zero will cause the change to be instantaneous. Setting max zero will disable turbulence.
//Set the turbulence value. Set to 0 to disable turbulence. %turbulence = 0.5; // The speed of the turbulance effect. %speed = 5.0; // The length of time for the turbulence to last. Will be multiplied by 1000 to get the milliseconds. %seconds = 5.0; // Set the percentage and time by calling the method. %Precipitation.setTurbulence(%turbulence , %speed , %seconds);
Check to enable splash animation on collision.
float Precipitation::boxHeight |
Height of precipitation box.
float Precipitation::boxWidth |
Width of precipitation box.
Allow collision with world objects.
If greater than zero, will animate the drops from the frames in the texture.
float Precipitation::dropSize |
Size of each drop of precipitation. This will scale the texture.
float Precipitation::fadeDist |
The distance at which fading of the drops begins.
The distance at which fading of the particles ends.
Enables system to follow the camera or stay where it is placed.
ColorF Precipitation::glowIntensity |
Set to 0 to disable the glow or or use it to control the intensity of each channel.
Allow collision on player objects.
Allow collision on vehicles.
bool Precipitation::isRenderable [static] |
Disables rendering of all instances of this type.
Reimplemented from GameBase.
bool Precipitation::isSelectable [static] |
Disables selection of all instances of this type.
Reimplemented from GameBase.
float Precipitation::maxMass |
Maximum mass of a drop.
float Precipitation::maxSpeed |
Maximum speed that a drop will fall.
Radius at which precipitation drops spiral when turbulence is enabled.
float Precipitation::minMass |
Minimum mass of a drop.
float Precipitation::minSpeed |
Minimum speed that a drop will fall.
Number of drops allowed to exists in the precipitation box at any one time.
This enables the precipitation to be rendered during reflection passes. This is expensive.
Enables drops to rotate to face camera.
Life of splashes in milliseconds.
Size of each splash animation for when a drop collides.
Speed at which precipitation drops spiral when turbulence is enabled.
Check to enable shading of the drops and splashes by the sun color.
Check to make drops true (non axis-aligned) billboards.
Check to enable turbulence. This causes precipitation drops to spiral while falling.
Check to have the Sky property windSpeed affect precipitation.