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Objects that represent the atmosphere and weather, such as the sky, sun, clouds, and precipitation. More...
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class | BasicClouds |
Renders up to three layers of scrolling cloud-cover textures overhead. More... | |
class | CloudLayer |
A layer of clouds which change shape over time and are affected by scene lighting. More... | |
class | Lightning |
An individual lightning bolt, created from a LightningData object. More... | |
class | LightningData |
An emitter for Lightning objects. More... | |
class | LightningStrikeEvent |
A lightning bolt strike, called from strikeRandomPoint or strikeObject method on Lightning. More... | |
class | Precipitation |
Defines a precipitation based storm (IE: rain, snow, etc.). More... | |
class | PrecipitationData |
Defines the droplets used in a storm (IE: raindrops, snowflakes, etc.). More... | |
class | ScatterSky |
Represents both the sun and sky for scenes with a dynamic time of day. More... | |
class | SkyBox |
Represents the sky with an artist-created cubemap. More... | |
class | Sun |
A global light affecting your entire scene and optionally renders a corona effect. More... |
Objects that represent the atmosphere and weather, such as the sky, sun, clouds, and precipitation.