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Objects that represent the atmosphere and weather, such as the sky, sun, clouds, and precipitation. More...
Classes | |
| class | BasicClouds |
| Renders up to three layers of scrolling cloud-cover textures overhead. More... | |
| class | CloudLayer |
| A layer of clouds which change shape over time and are affected by scene lighting. More... | |
| class | Lightning |
| An individual lightning bolt, created from a LightningData object. More... | |
| class | LightningData |
| An emitter for Lightning objects. More... | |
| class | LightningStrikeEvent |
| A lightning bolt strike, called from strikeRandomPoint or strikeObject method on Lightning. More... | |
| class | Precipitation |
| Defines a precipitation based storm (IE: rain, snow, etc.). More... | |
| class | PrecipitationData |
| Defines the droplets used in a storm (IE: raindrops, snowflakes, etc.). More... | |
| class | ScatterSky |
| Represents both the sun and sky for scenes with a dynamic time of day. More... | |
| class | SkyBox |
| Represents the sky with an artist-created cubemap. More... | |
| class | Sun |
| A global light affecting your entire scene and optionally renders a corona effect. More... | |
Objects that represent the atmosphere and weather, such as the sky, sun, clouds, and precipitation.