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Defines the droplets used in a storm (IE: raindrops, snowflakes, etc.). More...
Public Attributes | |
string | dropShader |
The name of the shader used for raindrops. | |
int | dropsPerSide |
How many drops are on a side of the raindrop texture. | |
filename | dropTexture |
Texture filename for drop particles. | |
SFXTrack | soundProfile |
SFXProfile effect to play. | |
int | splashesPerSide |
How many splash are on a side of the splash texture. | |
string | splashShader |
The name of the shader used for raindrops. | |
filename | splashTexture |
Texture filename for splash particles. |
Defines the droplets used in a storm (IE: raindrops, snowflakes, etc.).
datablock PrecipitationData(HeavyRain) { soundProfile = "HeavyRainSound"; dropTexture = "art/environment/precipitation/rain"; splashTexture = "art/environment/precipitation/water_splash"; dropSize = 0.35; splashSize = 0.1; useTrueBillboards = false; splashMS = 500; };
The name of the shader used for raindrops.
How many drops are on a side of the raindrop texture.
filename PrecipitationData::dropTexture |
Texture filename for drop particles.
SFXProfile effect to play.
How many splash are on a side of the splash texture.
The name of the shader used for raindrops.
filename PrecipitationData::splashTexture |
Texture filename for splash particles.