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PxMultiActorData Member List

This is the complete list of members for PxMultiActorData, including all inherited members.
angularDragPxMultiActorData
assignFieldsFrom(SimObject fromObject)SimObject
assignPersistentId()SimObject
breakForcePxMultiActorData
buoyancyDensityPxMultiActorData
call(string method, string args...)SimObject
canSaveSimObject
canSaveDynamicFieldsSimObject
categoryGameBaseData
classSimObject
classNameSimObject
clientOnlyPxMultiActorData
clone()SimObject
correctionNode0PxMultiActorData
correctionNode1PxMultiActorData
deepClone()SimObject
delete()SimObject
dump(bool detailed=false)SimObject
dumpClassHierarchy()SimObject
dumpGroupHierarchy()SimObject
dumpMethods()SimObject
dumpModelPxMultiActorData
getCanSave()SimObject
getClassName()SimObject
getClassNamespace()SimObject
getDebugInfo()SimObject
getDeclarationLine()SimObject
getDynamicField(int index)SimObject
getDynamicFieldCount()SimObject
getField(int index)SimObject
getFieldCount()SimObject
getFieldType(string fieldName)SimObject
getFieldValue(string fieldName, int index=-1)SimObject
getFilename()SimObject
getGroup()SimObject
getId()SimObject
getInternalName()SimObject
getName()SimObject
getSuperClassNamespace()SimObject
hiddenSimObject
internalNameSimObject
isChildOfGroup(SimGroup group)SimObject
isEditorOnly()SimObject
isExpanded()SimObject
isInNamespaceHierarchy(string name)SimObject
isMemberOfClass(string className)SimObject
isMethod(string methodName)SimObject
isNameChangeAllowed()SimObject
isSelected()SimObject
linearDragPxMultiActorData
lockedSimObject
MaterialPxMultiActorData
mountNode0PxMultiActorData
mountNode1PxMultiActorData
mountNode10PxMultiActorData
mountNode11PxMultiActorData
mountNode12PxMultiActorData
mountNode13PxMultiActorData
mountNode14PxMultiActorData
mountNode15PxMultiActorData
mountNode16PxMultiActorData
mountNode17PxMultiActorData
mountNode18PxMultiActorData
mountNode19PxMultiActorData
mountNode2PxMultiActorData
mountNode20PxMultiActorData
mountNode21PxMultiActorData
mountNode22PxMultiActorData
mountNode23PxMultiActorData
mountNode24PxMultiActorData
mountNode25PxMultiActorData
mountNode26PxMultiActorData
mountNode27PxMultiActorData
mountNode28PxMultiActorData
mountNode29PxMultiActorData
mountNode3PxMultiActorData
mountNode30PxMultiActorData
mountNode31PxMultiActorData
mountNode4PxMultiActorData
mountNode5PxMultiActorData
mountNode6PxMultiActorData
mountNode7PxMultiActorData
mountNode8PxMultiActorData
mountNode9PxMultiActorData
nameSimObject
noCorrectionPxMultiActorData
onAdd(GameBase obj)GameBaseData
onMount(GameBase obj, SceneObject mountObj, int node)GameBaseData
onNewDataBlock(GameBase obj)GameBaseData
onRemove(GameBase obj)GameBaseData
onUnmount(GameBase obj, SceneObject mountObj, int node)GameBaseData
parentGroupSimObject
persistentIdSimObject
physXStreamPxMultiActorData
reloadPxMultiActorData
reloadOnLocalClient()SimDataBlock
save(string fileName, bool selectedOnly=false, string preAppendString="")SimObject
schedule(float time, string method, string args...)SimObject
setCanSave(bool value=true)SimObject
setClassNamespace(string name)SimObject
setEditorOnly(bool value=true)SimObject
setFieldType(string fieldName, string type)SimObject
setFieldValue(string fieldName, string value, int index=-1)SimObject
setFilename(string fileName)SimObject
setHidden(bool value=true)SimObject
setInternalName(string newInternalName)SimObject
setIsExpanded(bool state=true)SimObject
setIsSelected(bool state=true)SimObject
setLocked(bool value=true)SimObject
setName(string newName)SimObject
setNameChangeAllowed(bool value=true)SimObject
setSuperClassNamespace(string name)SimObject
shapeNamePxMultiActorData
singlePlayerOnlyPxMultiActorData
superClassSimObject
waterDragScalePxMultiActorData


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