|
Defines the properties of a type of PxMultiActor. More...
Public Attributes | |
float | breakForce |
bool | clientOnly |
void | dumpModel |
void | reload |
bool | singlePlayerOnly |
Physics | |
float | angularDrag |
float | buoyancyDensity |
string | correctionNode0 |
string | correctionNode1 |
float | linearDrag |
PxMaterial | Material |
string | mountNode0 |
string | mountNode1 |
string | mountNode10 |
string | mountNode11 |
string | mountNode12 |
string | mountNode13 |
string | mountNode14 |
string | mountNode15 |
string | mountNode16 |
string | mountNode17 |
string | mountNode18 |
string | mountNode19 |
string | mountNode2 |
string | mountNode20 |
string | mountNode21 |
string | mountNode22 |
string | mountNode23 |
string | mountNode24 |
string | mountNode25 |
string | mountNode26 |
string | mountNode27 |
string | mountNode28 |
string | mountNode29 |
string | mountNode3 |
string | mountNode30 |
string | mountNode31 |
string | mountNode4 |
string | mountNode5 |
string | mountNode6 |
string | mountNode7 |
string | mountNode8 |
string | mountNode9 |
bool | noCorrection |
filename | physXStream |
float | waterDragScale |
Media | |
filename | shapeName |
Defines the properties of a type of PxMultiActor.
Usually it is prefered to use PhysicsShape and not PxMultiActor because it is not PhysX specific and much easier to setup.
string PxMultiActorData::mountNode0 |
string PxMultiActorData::mountNode1 |
string PxMultiActorData::mountNode2 |
string PxMultiActorData::mountNode3 |
string PxMultiActorData::mountNode4 |
string PxMultiActorData::mountNode5 |
string PxMultiActorData::mountNode6 |
string PxMultiActorData::mountNode7 |
string PxMultiActorData::mountNode8 |
string PxMultiActorData::mountNode9 |
filename PxMultiActorData::physXStream |
filename PxMultiActorData::shapeName |