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Defines a PhysX material assignable to PxMultiActorData. More...
Public Attributes | |
PxMaterial | |
float | dynamicFriction |
float | restitution |
float | staticFriction |
Defines a PhysX material assignable to PxMultiActorData.
Usually it is prefered to use PhysicsShape and not PxMultiActor because it is not PhysX specific and much easier to setup.
float PxMaterial::restitution |