PxMultiActor Class Reference
[Physics]
Represents a destructible physical object simulated using PhysX.
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List of all members.
Detailed Description
Represents a destructible physical object simulated using PhysX.
Usually it is prefered to use PhysicsShape and not PxMultiActor because it is not PhysX specific and much easier to setup.
- See also:
- PxMultiActorData.
Member Function Documentation
void PxMultiActor::listMeshes |
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enum Hidden/Shown/ |
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) |
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void PxMultiActor::setAllHidden |
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bool |
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) |
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void PxMultiActor::setBroken |
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bool |
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) |
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void PxMultiActor::setMeshHidden |
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string |
meshName, |
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bool |
isHidden | |
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) |
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Member Data Documentation
Disables rendering of all instances of this type.
Reimplemented from GameBase.
Disables selection of all instances of this type.
Reimplemented from GameBase.