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PxMultiActor Class Reference
[Physics]

Represents a destructible physical object simulated using PhysX. More...

Inheritance diagram for PxMultiActor:
Inheritance graph
[legend]

List of all members.

Public Member Functions

void listMeshes (enum Hidden/Shown/All)
void setAllHidden (bool)
void setBroken (bool)
void setMeshHidden (string meshName, bool isHidden)

Public Attributes

Debug

bool broken
bool debugRender

Static Public Attributes

static bool isRenderable
 Disables rendering of all instances of this type.
static bool isSelectable
 Disables selection of all instances of this type.

Detailed Description

Represents a destructible physical object simulated using PhysX.

Usually it is prefered to use PhysicsShape and not PxMultiActor because it is not PhysX specific and much easier to setup.

See also:
PxMultiActorData.

Member Function Documentation

void PxMultiActor::listMeshes ( enum Hidden/Shown/  All  ) 
void PxMultiActor::setAllHidden ( bool   ) 
void PxMultiActor::setBroken ( bool   ) 
void PxMultiActor::setMeshHidden ( string  meshName,
bool  isHidden 
)

Member Data Documentation

Disables rendering of all instances of this type.

Reimplemented from GameBase.

Disables selection of all instances of this type.

Reimplemented from GameBase.



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