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River Member List

This is the complete list of members for River, including all inherited members.
assignFieldsFrom(SimObject fromObject)SimObject
assignPersistentId()SimObject
baseColorWaterObject
call(string method, string args...)SimObject
canSaveSimObject
canSaveDynamicFieldsSimObject
clarityWaterObject
classSimObject
classNameSimObject
clearScopeToClient(NetConnection client)NetObject
clone()SimObject
cubemapWaterObject
deepClone()SimObject
delete()SimObject
densityWaterObject
depthGradientMaxWaterObject
depthGradientTexWaterObject
distortEndDistWaterObject
distortFullDepthWaterObject
distortStartDistWaterObject
dump(bool detailed=false)SimObject
dumpClassHierarchy()SimObject
dumpGroupHierarchy()SimObject
dumpMethods()SimObject
EditorOpenRiver [static]
emissiveWaterObject
FlowMagnitudeRiver
foamAmbientLerpWaterObject
foamDirWaterObject
foamMaxDepthWaterObject
foamOpacityWaterObject
foamRippleInfluenceWaterObject
foamSpeedWaterObject
foamTexWaterObject
foamTexScaleWaterObject
fresnelBiasWaterObject
fresnelPowerWaterObject
fullReflectWaterObject
getCanSave()SimObject
getClassName()SimObject
getClassNamespace()SimObject
getClientObject()NetObject
getDebugInfo()SimObject
getDeclarationLine()SimObject
getDynamicField(int index)SimObject
getDynamicFieldCount()SimObject
getEulerRotation()SceneObject
getField(int index)SimObject
getFieldCount()SimObject
getFieldType(string fieldName)SimObject
getFieldValue(string fieldName, int index=-1)SimObject
getFilename()SimObject
getForwardVector()SceneObject
getGhostID()NetObject
getGroup()SimObject
getId()SimObject
getInternalName()SimObject
getMountedObject(int slot)SceneObject
getMountedObjectCount()SceneObject
getMountedObjectNode(int slot)SceneObject
getMountNodeObject(int node)SceneObject
getName()SimObject
getObjectBox()SceneObject
getObjectMount()SceneObject
getPosition()SceneObject
getRightVector()SceneObject
getScale()SceneObject
getServerObject()NetObject
getSuperClassNamespace()SimObject
getTransform()SceneObject
getType()SceneObject
getUpVector()SceneObject
getWorldBox()SceneObject
getWorldBoxCenter()SceneObject
hiddenSimObject
internalNameSimObject
isChildOfGroup(SimGroup group)SimObject
isClientObject()NetObject
isEditorOnly()SimObject
isExpanded()SimObject
isGlobalBounds()SceneObject
isInNamespaceHierarchy(string name)SimObject
isMemberOfClass(string className)SimObject
isMethod(string methodName)SimObject
isMounted()SceneObject
isNameChangeAllowed()SimObject
isRenderableRiver [static]
isRenderEnabledSceneObject
isSelectableRiver [static]
isSelected()SimObject
isSelectionEnabledSceneObject
isServerObject()NetObject
liquidTypeWaterObject
lockedSimObject
LowLODDistanceRiver
mountNodeSceneObject
mountObject(SceneObject objB, int slot, TransformF txfm=MatrixF::Identity)SceneObject
mountPIDSceneObject
mountPosSceneObject
mountRotSceneObject
nameSimObject
NodeRiver
overallFoamOpacityWaterObject
overallRippleMagnitudeWaterObject
overallWaveMagnitudeWaterObject
parentGroupSimObject
persistentIdSimObject
positionSceneObject
reflectDetailAdjustWaterObject
reflectivityWaterObject
reflectMaxRateMsWaterObject
reflectNormalUpWaterObject
reflectPriorityWaterObject
reflectTexSizeWaterObject
regenerate()River
rippleDirWaterObject
rippleMagnitudeWaterObject
rippleSpeedWaterObject
rippleTexWaterObject
rippleTexScaleWaterObject
rotationSceneObject
save(string fileName, bool selectedOnly=false, string preAppendString="")SimObject
scaleSceneObject
schedule(float time, string method, string args...)SimObject
scopeToClient(NetConnection client)NetObject
SegmentLengthRiver
setBatchSize(float meters)River
setCanSave(bool value=true)SimObject
setClassNamespace(string name)SimObject
setEditorOnly(bool value=true)SimObject
setFieldType(string fieldName, string type)SimObject
setFieldValue(string fieldName, string value, int index=-1)SimObject
setFilename(string fileName)SimObject
setHidden(bool value=true)SimObject
setInternalName(string newInternalName)SimObject
setIsExpanded(bool state=true)SimObject
setIsSelected(bool state=true)SimObject
setLocked(bool value=true)SimObject
setMaxDivisionSize(float meters)River
setMetersPerSegment(float meters)River
setName(string newName)SimObject
setNameChangeAllowed(bool value=true)SimObject
setNodeDepth(int idx, float meters)River
setScale(Point3F scale)SceneObject
setScopeAlways()NetObject
setSuperClassNamespace(string name)SimObject
setTransform(TransformF txfm)SceneObject
showNodesRiver [static]
showRiverRiver [static]
showSplineRiver [static]
showWallsRiver [static]
showWireframeRiver [static]
soundAmbienceWaterObject
specularColorWaterObject
specularPowerWaterObject
SubdivideLengthRiver
superClassSimObject
underwaterColorWaterObject
unmount()SceneObject
unmountObject(SceneObject target)SceneObject
useOcclusionQueryWaterObject
viscosityWaterObject
waterFogDensityWaterObject
waterFogDensityOffsetWaterObject
waveDirWaterObject
waveMagnitudeWaterObject
waveSpeedWaterObject
wetDarkeningWaterObject
wetDepthWaterObject
wireframeWaterObject [static]


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