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Lighting object which emits conical light in a direction. More...

Public Attributes | |
Light  | |
| float | innerAngle | 
| float | outerAngle | 
| float | range | 
Static Public Attributes | |
| static bool | isRenderable | 
| Disables rendering of all instances of this type.   | |
| static bool | isSelectable | 
| Disables selection of all instances of this type.   | |
Lighting object which emits conical light in a direction.
SpotLight is one of the two types of lighting objects that can be added to a Torque 3D level, the other being PointLight. Unlike directional or point lights, the SpotLights emits lighting in a specific direction within a cone. The distance of the cone is controlled by the SpotLight::range variable.
// Declaration of a point light in script, or created by World Editor new SpotLight(SampleSpotLight) { range = "10"; innerAngle = "40"; outerAngle = "45"; isEnabled = "1"; color = "1 1 1 1"; brightness = "1"; castShadows = "0"; priority = "1"; animate = "1"; animationPeriod = "1"; animationPhase = "1"; flareType = "LightFlareExample0"; flareScale = "1"; attenuationRatio = "0 1 1"; shadowType = "Spot"; texSize = "512"; overDarkFactor = "2000 1000 500 100"; shadowDistance = "400"; shadowSoftness = "0.15"; numSplits = "1"; logWeight = "0.91"; fadeStartDistance = "0"; lastSplitTerrainOnly = "0"; representedInLightmap = "0"; shadowDarkenColor = "0 0 0 -1"; includeLightmappedGeometryInShadow = "0"; position = "-29.4362 -5.86289 5.58602"; rotation = "1 0 0 0"; };
| float SpotLight::innerAngle | 
bool SpotLight::isRenderable [static] | 
        
Disables rendering of all instances of this type.
Reimplemented from LightBase.
bool SpotLight::isSelectable [static] | 
        
Disables selection of all instances of this type.
Reimplemented from LightBase.
| float SpotLight::outerAngle | 
| float SpotLight::range |