Camera System
This section is dedicated to the various camera objects in Torque 3D.
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Modules |
| | Base Camera |
| | The base camera object that is typically manipulated by a GameConnection's input.
|
| | Path Camera |
| | A camera that moves along a path.
|
Functions |
| void | setDefaultFov (float defaultFOV) |
| | Set the default FOV for a camera.
|
| void | setFov (float FOV) |
| | Set the FOV of the camera.
|
| void | setZoomSpeed (int speed) |
| | Set the zoom speed of the camera. This affects how quickly the camera changes from one field of view to another.
|
Detailed Description
This section is dedicated to the various camera objects in Torque 3D.
Function Documentation
| void setDefaultFov |
( |
float |
defaultFOV |
) |
|
Set the default FOV for a camera.
- Parameters:
-
| defaultFOV | The default field of view in degrees |
| void setFov |
( |
float |
FOV |
) |
|
Set the FOV of the camera.
- Parameters:
-
| FOV | The camera's new FOV in degrees |
| void setZoomSpeed |
( |
int |
speed |
) |
|
Set the zoom speed of the camera. This affects how quickly the camera changes from one field of view to another.
- Parameters:
-
| speed | The camera's zoom speed in ms per 90deg FOV change |