Camera System
This section is dedicated to the various camera objects in Torque 3D.
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Modules |
| Base Camera |
| The base camera object that is typically manipulated by a GameConnection's input.
|
| Path Camera |
| A camera that moves along a path.
|
Functions |
void | setDefaultFov (float defaultFOV) |
| Set the default FOV for a camera.
|
void | setFov (float FOV) |
| Set the FOV of the camera.
|
void | setZoomSpeed (int speed) |
| Set the zoom speed of the camera. This affects how quickly the camera changes from one field of view to another.
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Detailed Description
This section is dedicated to the various camera objects in Torque 3D.
Function Documentation
void setDefaultFov |
( |
float |
defaultFOV |
) |
|
Set the default FOV for a camera.
- Parameters:
-
| defaultFOV | The default field of view in degrees |
void setFov |
( |
float |
FOV |
) |
|
Set the FOV of the camera.
- Parameters:
-
| FOV | The camera's new FOV in degrees |
void setZoomSpeed |
( |
int |
speed |
) |
|
Set the zoom speed of the camera. This affects how quickly the camera changes from one field of view to another.
- Parameters:
-
| speed | The camera's zoom speed in ms per 90deg FOV change |