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Classes, structures, functions, and variables related to Torque 3D's material system. More...
Classes | |
| class | CustomMaterial |
| Material object which provides more control over surface properties. More... | |
Functions | |
| void | addMaterialMapping (string texName, string matName) |
| Set up a material to texture mapping. | |
| string | getMaterialMapping (string texName) |
| Gets the name of the material mapped to this texture. | |
Variables | |
| int | $pref::Video::defaultAnisotropy |
| Default anisotropy value. | |
| void | dumpMaterialInstances |
| Dumps a formatted list of currently allocated material instances to the console. | |
| string | getMapEntry |
| Returns the material name via the materialList mapTo entry. | |
| void | reInitMaterials |
| Flushes all the procedural shaders and re-initializes all the active materials instances. | |
Classes, structures, functions, and variables related to Torque 3D's material system.
| void addMaterialMapping | ( | string | texName, | |
| string | matName | |||
| ) |
Set up a material to texture mapping.
| string getMaterialMapping | ( | string | texName | ) |
Gets the name of the material mapped to this texture.
param texName Name of the texture
| int $pref::Video::defaultAnisotropy |
Default anisotropy value.
Dumps a formatted list of currently allocated material instances to the console.
| string getMapEntry |
Returns the material name via the materialList mapTo entry.
| void reInitMaterials |
Flushes all the procedural shaders and re-initializes all the active materials instances.