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Classes, structures, functions, and variables related to Torque 3D's material system. More...
Classes | |
class | CustomMaterial |
Material object which provides more control over surface properties. More... | |
Functions | |
void | addMaterialMapping (string texName, string matName) |
Set up a material to texture mapping. | |
string | getMaterialMapping (string texName) |
Gets the name of the material mapped to this texture. | |
Variables | |
int | $pref::Video::defaultAnisotropy |
Default anisotropy value. | |
void | dumpMaterialInstances |
Dumps a formatted list of currently allocated material instances to the console. | |
string | getMapEntry |
Returns the material name via the materialList mapTo entry. | |
void | reInitMaterials |
Flushes all the procedural shaders and re-initializes all the active materials instances. |
Classes, structures, functions, and variables related to Torque 3D's material system.
void addMaterialMapping | ( | string | texName, | |
string | matName | |||
) |
Set up a material to texture mapping.
string getMaterialMapping | ( | string | texName | ) |
Gets the name of the material mapped to this texture.
param texName Name of the texture
int $pref::Video::defaultAnisotropy |
Default anisotropy value.
Dumps a formatted list of currently allocated material instances to the console.
string getMapEntry |
Returns the material name via the materialList mapTo entry.
void reInitMaterials |
Flushes all the procedural shaders and re-initializes all the active materials instances.