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An example scene object which renders a mesh. More...

Public Member Functions | |
| void | postApply () |
| A utility method for forcing a network update. | |
Public Attributes | |
Rendering | |
| string | Material |
| The name of the material used to render the mesh. | |
Static Public Attributes | |
| static bool | isRenderable |
| Disables rendering of all instances of this type. | |
| static bool | isSelectable |
| Disables selection of all instances of this type. | |
An example scene object which renders a mesh.
This class implements a basic SceneObject that can exist in the world at a 3D position and render itself. There are several valid ways to render an object in Torque. This class implements the preferred rendering method which is to submit a MeshRenderInst along with a Material, vertex buffer, primitive buffer, and transform and allow the RenderMeshMgr handle the actual setup and rendering for you.
See the C++ code for implementation details.
| void RenderMeshExample::postApply | ( | ) |
A utility method for forcing a network update.
bool RenderMeshExample::isRenderable [static] |
Disables rendering of all instances of this type.
Reimplemented from SceneObject.
bool RenderMeshExample::isSelectable [static] |
Disables selection of all instances of this type.
Reimplemented from SceneObject.
| string RenderMeshExample::Material |
The name of the material used to render the mesh.