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Forest is a global-bounds scene object provides collision and rendering for a (.forest) data file. More...
Public Member Functions | |
void | clear () |
bool | isDirty () |
void | regenCells () |
Public Attributes | |
filename | dataFile |
The source forest data file. | |
bool | saveDataFile |
saveDataFile( [path] ) | |
Lod | |
float | lodReflectScalar |
Scalar applied to the farclip distance when Forest renders into a reflection. | |
Static Public Attributes | |
static bool | disableImposters |
A debugging aid which will disable rendering of all imposters in the forest. | |
static bool | drawBounds |
A debugging aid which renders the forest bounds. | |
static bool | drawCells |
A debugging aid which renders the forest cell bounds. | |
static bool | forceImposters |
A debugging aid which will force all forest items to be rendered as imposters. | |
static bool | isRenderable |
Disables rendering of all instances of this type. | |
static bool | isSelectable |
Disables selection of all instances of this type. |
Forest is a global-bounds scene object provides collision and rendering for a (.forest) data file.
Forest is designed to efficiently render a large number of static meshes: trees, rocks plants, etc. These cannot be moved at game-time or play animations but do support wind effects using vertex shader transformations guided by vertex color in the asset and user placed wind emitters ( or weapon explosions ).
Script level manipulation of forest data is not possible through Forest, it is only the rendering/collision. All editing is done through the world editor.
void Forest::clear | ( | ) |
bool Forest::isDirty | ( | ) |
void Forest::regenCells | ( | ) |
filename Forest::dataFile |
The source forest data file.
bool Forest::isRenderable [static] |
Disables rendering of all instances of this type.
Reimplemented from SceneObject.
bool Forest::isSelectable [static] |
Disables selection of all instances of this type.
Reimplemented from SceneObject.
float Forest::lodReflectScalar |
Scalar applied to the farclip distance when Forest renders into a reflection.
bool Forest::saveDataFile |
saveDataFile( [path] )