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Objects for efficiently placing and rendering trees, rocks, foliage, or any such feature needed in large number. More...
Classes | |
class | Forest |
Forest is a global-bounds scene object provides collision and rendering for a (.forest) data file. More... | |
class | ForestBrushElement |
Represents a type of ForestItem and parameters for how it is placed when painting with a ForestBrush that contains it. More... | |
class | ForestItemData |
Base class for defining a type of ForestItem. It does not implement loading or rendering of the shapeFile. More... | |
class | ForestWindEmitter |
Object responsible for simulating wind in a level. More... | |
class | TSForestItemData |
Concrete implementation of ForestItemData which loads and renders dts format shapeFiles. More... | |
Variables | |
static bool | Forest::disableImposters |
A debugging aid which will disable rendering of all imposters in the forest. | |
static bool | Forest::drawBounds |
A debugging aid which renders the forest bounds. | |
static bool | Forest::drawCells |
A debugging aid which renders the forest cell bounds. | |
static bool | Forest::forceImposters |
A debugging aid which will force all forest items to be rendered as imposters. |
Objects for efficiently placing and rendering trees, rocks, foliage, or any such feature needed in large number.
bool Forest::disableImposters [static, inherited] |
A debugging aid which will disable rendering of all imposters in the forest.
bool Forest::drawBounds [static, inherited] |
A debugging aid which renders the forest bounds.
bool Forest::drawCells [static, inherited] |
A debugging aid which renders the forest cell bounds.
bool Forest::forceImposters [static, inherited] |
A debugging aid which will force all forest items to be rendered as imposters.