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Stores and controls the rendering and status information for a game level. More...
Public Attributes | |
Lighting | |
bool | advancedLightmapSupport |
Enable expanded support for mixing static and dynamic lighting (more costly). | |
EaseF | ambientLightBlendCurve |
Interpolation curve to use for blending from one ambient light color to a different one. | |
float | ambientLightBlendPhase |
Number of seconds it takes to blend from one ambient light color to a different one. | |
LevelInfo | |
ColorI | canvasClearColor |
The color used to clear the background before the scene or any GUIs are rendered. | |
Visibility | |
float | decalBias |
NearPlane bias used when rendering Decal and DecalRoad. This should be tuned to the visibleDistance in your level. | |
float | nearClip |
Closest distance from the camera's position to render the world. | |
float | visibleDistance |
Furthest distance fromt he camera's position to render the world. | |
Fog | |
float | fogAtmosphereHeight |
A height in meters for altitude fog falloff. | |
ColorF | fogColor |
The default color for the scene fog. | |
float | fogDensity |
The 0 to 1 density value for the exponential fog falloff. | |
float | fogDensityOffset |
An offset from the camera in meters for moving the start of the fog effect. | |
Sound | |
SFXAmbience | soundAmbience |
The global ambient sound environment. | |
SFXDistanceModel | soundDistanceModel |
The distance attenuation model to use. |
Stores and controls the rendering and status information for a game level.
new LevelInfo(theLevelInfo) { visibleDistance = "1000"; fogColor = "0.6 0.6 0.7 1"; fogDensity = "0"; fogDensityOffset = "700"; fogAtmosphereHeight = "0"; canvasClearColor = "0 0 0 255"; canSaveDynamicFields = "1"; levelName = "Blank Room"; desc0 = "A blank room ready to be populated with Torque objects."; Enabled = "1"; };
Enable expanded support for mixing static and dynamic lighting (more costly).
Interpolation curve to use for blending from one ambient light color to a different one.
Number of seconds it takes to blend from one ambient light color to a different one.
ColorI LevelInfo::canvasClearColor |
The color used to clear the background before the scene or any GUIs are rendered.
float LevelInfo::decalBias |
NearPlane bias used when rendering Decal and DecalRoad. This should be tuned to the visibleDistance in your level.
A height in meters for altitude fog falloff.
ColorF LevelInfo::fogColor |
The default color for the scene fog.
float LevelInfo::fogDensity |
The 0 to 1 density value for the exponential fog falloff.
An offset from the camera in meters for moving the start of the fog effect.
float LevelInfo::nearClip |
Closest distance from the camera's position to render the world.
The global ambient sound environment.
The distance attenuation model to use.
Furthest distance fromt he camera's position to render the world.