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Miscellaneous
[Environment Objects]

Miscellaneous environmental and level objects. More...

Classes

class  ConvexShape
 A renderable, collidable convex shape defined by a collection of surface planes. More...
class  LevelInfo
 Stores and controls the rendering and status information for a game level. More...
class  Marker
 A single joint, or knot, along a path. Should be stored inside a Path container object. A path markers can be one of three primary movement types: "normal", "Position Only", or "Kink". More...
class  MissionArea
 Level object which defines the boundaries of the level. More...
class  MissionMarker
 This is a base class for all "marker" related objets. It is a 3D representation of a point in the level. More...
class  MissionMarkerData
 A very basic class containing information used by MissionMarker objects for rendering. More...
class  Path
 A spline along which various objects can move along. The spline object acts like a container for Marker objects, which make up the joints, or knots, along the path. Paths can be assigned a speed, can be looping or non-looping. Each of a path's markers can be one of three primary movement types: "normal", "Position Only", or "Kink". More...
class  PhysicalZone
 Physical Zones are areas that modify the player's gravity and/or velocity and/or applied force. More...
class  Portal
 An object that provides a "window" into a zone, allowing a viewer to see what's rendered in the zone. More...
class  Prefab
 A collection of arbitrary objects which can be allocated and manipulated as a group. More...
class  ReflectorDesc
 A datablock which defines performance and quality properties for dynamic reflections. More...
class  SpawnSphere
 This class is used for creating any type of game object, assigning it a class, datablock, and even a function when it is spawned. More...
class  TerrainMaterial
 The TerrainMaterial class orginizes the material settings for a single terrain material layer. More...
class  TimeOfDay
 Environmental object that triggers a day/night cycle in level. More...
class  WayPoint
 Special type of marker, distinguished by a name and team ID number. More...
class  Zone
 An object that culls the rendering of everything contained within it. More...

Enumerations

enum  MarkerKnotType {
  Normal,
  Only,
  Kink
}
 

The type of knot that this marker will be.

More...
enum  MarkerSmoothingType {
  Spline,
  Linear
}
 

The type of smoothing this marker will have for pathed objects.

More...

Functions

MissionArea getMissionAreaServerObject ()
 Get the MissionArea object, if any.

Detailed Description

Miscellaneous environmental and level objects.


Enumeration Type Documentation

The type of knot that this marker will be.

Enumerator:
Normal 

Knot will have a smooth camera translation/rotation effect.

Only 

Will do the same for translations, leaving rotation un-touched.

Kink 

The rotation will take effect immediately for an abrupt rotation change.

The type of smoothing this marker will have for pathed objects.

Enumerator:
Spline 

Marker will cause the movements of the pathed object to be smooth.

Linear 

Marker will have no smoothing effect.


Function Documentation

MissionArea getMissionAreaServerObject (  ) 

Get the MissionArea object, if any.



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