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Miscellaneous environmental and level objects. More...
Classes | |
class | ConvexShape |
A renderable, collidable convex shape defined by a collection of surface planes. More... | |
class | LevelInfo |
Stores and controls the rendering and status information for a game level. More... | |
class | Marker |
A single joint, or knot, along a path. Should be stored inside a Path container object. A path markers can be one of three primary movement types: "normal", "Position Only", or "Kink". More... | |
class | MissionArea |
Level object which defines the boundaries of the level. More... | |
class | MissionMarker |
This is a base class for all "marker" related objets. It is a 3D representation of a point in the level. More... | |
class | MissionMarkerData |
A very basic class containing information used by MissionMarker objects for rendering. More... | |
class | Path |
A spline along which various objects can move along. The spline object acts like a container for Marker objects, which make up the joints, or knots, along the path. Paths can be assigned a speed, can be looping or non-looping. Each of a path's markers can be one of three primary movement types: "normal", "Position Only", or "Kink". More... | |
class | PhysicalZone |
Physical Zones are areas that modify the player's gravity and/or velocity and/or applied force. More... | |
class | Portal |
An object that provides a "window" into a zone, allowing a viewer to see what's rendered in the zone. More... | |
class | Prefab |
A collection of arbitrary objects which can be allocated and manipulated as a group. More... | |
class | ReflectorDesc |
A datablock which defines performance and quality properties for dynamic reflections. More... | |
class | SpawnSphere |
This class is used for creating any type of game object, assigning it a class, datablock, and even a function when it is spawned. More... | |
class | TerrainMaterial |
The TerrainMaterial class orginizes the material settings for a single terrain material layer. More... | |
class | TimeOfDay |
Environmental object that triggers a day/night cycle in level. More... | |
class | WayPoint |
Special type of marker, distinguished by a name and team ID number. More... | |
class | Zone |
An object that culls the rendering of everything contained within it. More... | |
Enumerations | |
enum | MarkerKnotType { Normal, Only, Kink } |
The type of knot that this marker will be. More... | |
enum | MarkerSmoothingType { Spline, Linear } |
The type of smoothing this marker will have for pathed objects. More... | |
Functions | |
MissionArea | getMissionAreaServerObject () |
Get the MissionArea object, if any. |
Miscellaneous environmental and level objects.
enum MarkerKnotType |
enum MarkerSmoothingType |
MissionArea getMissionAreaServerObject | ( | ) |
Get the MissionArea object, if any.