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A spline along which various objects can move along. The spline object acts like a container for Marker objects, which make up the joints, or knots, along the path. Paths can be assigned a speed, can be looping or non-looping. Each of a path's markers can be one of three primary movement types: "normal", "Position Only", or "Kink". More...

Public Member Functions | |
| int | getPathId () |
| Returns the PathID (not the object ID) of this path. | |
Public Attributes | |
| bool | isLooping |
| If this is true, the loop is closed, otherwise it is open. | |
A spline along which various objects can move along. The spline object acts like a container for Marker objects, which make up the joints, or knots, along the path. Paths can be assigned a speed, can be looping or non-looping. Each of a path's markers can be one of three primary movement types: "normal", "Position Only", or "Kink".
| int Path::getPathId | ( | ) |
Returns the PathID (not the object ID) of this path.
// Acquire the PathID of this path object.
%pathID = %thisPath.getPathId();
| bool Path::isLooping |
If this is true, the loop is closed, otherwise it is open.