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A single joint, or knot, along a path. Should be stored inside a Path container object. A path markers can be one of three primary movement types: "normal", "Position Only", or "Kink". More...
Public Attributes | |
Misc | |
int | msToNext |
Milliseconds to next marker in sequence. | |
int | seqNum |
Marker position in sequence of markers on this path. | |
MarkerSmoothingType | smoothingType |
Path smoothing at this marker/knot. "Linear"¯means no smoothing, while "Spline" means to smooth. | |
MarkerKnotType | type |
Type of this marker/knot. A "normal" knot will have a smooth camera translation/rotation effect. | |
Static Public Attributes | |
static bool | isRenderable |
Disables rendering of all instances of this type. | |
static bool | isSelectable |
Disables selection of all instances of this type. |
A single joint, or knot, along a path. Should be stored inside a Path container object. A path markers can be one of three primary movement types: "normal", "Position Only", or "Kink".
bool Marker::isRenderable [static] |
Disables rendering of all instances of this type.
Reimplemented from SceneObject.
bool Marker::isSelectable [static] |
Disables selection of all instances of this type.
Reimplemented from SceneObject.
int Marker::msToNext |
Milliseconds to next marker in sequence.
int Marker::seqNum |
Marker position in sequence of markers on this path.
Path smoothing at this marker/knot. "Linear"¯means no smoothing, while "Spline" means to smooth.
Type of this marker/knot. A "normal" knot will have a smooth camera translation/rotation effect.
"Position Only"¯will do the same for translations, leaving rotation un-touched. Lastly, a "Kink" means the rotation will take effect immediately for an abrupt rotation change.