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A datablock which defines performance and quality properties for dynamic reflections. More...
Public Attributes | |
ReflectorDesc | |
float | detailAdjust |
Scale applied to lod calculation of objects rendering into this reflection ( modulates $pref::TS::detailAdjust ). | |
float | farDist |
Far plane distance to use when rendering reflections. | |
int | maxRateMs |
If less than maxRateMs has elapsed since this relfection was last updated, then do not update it again. This 'skip' can be disabled by setting maxRateMs to zero. | |
float | nearDist |
Near plane distance to use when rendering this reflection. Adjust this to limit self-occlusion artifacts. | |
int | objectTypeMask |
Object types which render into this reflection. | |
float | priority |
Priority for updating this reflection, relative to others. | |
int | texSize |
Size in pixels of the (square) reflection texture. For a cubemap this value is interpreted as size of each face. | |
bool | useOcclusionQuery |
If available on the device use HOQs to determine if the reflective object is visible before updating its reflection. |
A datablock which defines performance and quality properties for dynamic reflections.
ReflectorDesc is not itself a reflection and does not render reflections. It is a dummy class for holding and exposing to the user a set of reflection related properties. Objects which support dynamic reflections may then reference a ReflectorDesc.
datablock ReflectorDesc( ExampleReflectorDesc ) { texSize = 256; nearDist = 0.1; farDist = 500; objectTypeMask = 0xFFFFFFFF; detailAdjust = 1.0; priority = 1.0; maxRateMs = 0; useOcclusionQuery = true; };
Scale applied to lod calculation of objects rendering into this reflection ( modulates $pref::TS::detailAdjust ).
float ReflectorDesc::farDist |
Far plane distance to use when rendering reflections.
If less than maxRateMs has elapsed since this relfection was last updated, then do not update it again. This 'skip' can be disabled by setting maxRateMs to zero.
float ReflectorDesc::nearDist |
Near plane distance to use when rendering this reflection. Adjust this to limit self-occlusion artifacts.
Object types which render into this reflection.
float ReflectorDesc::priority |
Priority for updating this reflection, relative to others.
Size in pixels of the (square) reflection texture. For a cubemap this value is interpreted as size of each face.
If available on the device use HOQs to determine if the reflective object is visible before updating its reflection.