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A collection of arbitrary objects which can be allocated and manipulated as a group. More...
Public Member Functions | |
Callbacks | |
void | onLoad (SimGroup children) |
Called when the prefab file is loaded and children objects are created. | |
Public Attributes | |
Prefab | |
filename | fileName |
(.prefab) File describing objects within this prefab. | |
Static Public Attributes | |
static bool | isRenderable |
Disables rendering of all instances of this type. | |
static bool | isSelectable |
Disables selection of all instances of this type. |
A collection of arbitrary objects which can be allocated and manipulated as a group.
Prefab always points to a (.prefab) file which defines its objects. In fact more than one Prefab can reference this file and both will update if the file is modified.
Prefab is a very simple object and only exists on the server. When it is created it allocates children objects by reading the (.prefab) file like a list of instructions. It then sets their transform relative to the Prefab and Torque networking handles the rest by ghosting the new objects to clients. Prefab itself is not ghosted.
void Prefab::onLoad | ( | SimGroup | children | ) |
Called when the prefab file is loaded and children objects are created.
children | SimGroup containing all children objects. |
filename Prefab::fileName |
(.prefab) File describing objects within this prefab.
bool Prefab::isRenderable [static] |
Disables rendering of all instances of this type.
Reimplemented from SceneObject.
bool Prefab::isSelectable [static] |
Disables selection of all instances of this type.
Reimplemented from SceneObject.