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A collection of SimObjects that are owned by the group. More...
A collection of SimObjects that are owned by the group.
A SimGroup is a stricter form of SimSet. SimObjects may only be a member of a single SimGroup at a time. The SimGroup will automatically enforce the single-group-membership rule (ie. adding an object to a SimGroup will cause it to be removed from its current SimGroup, if any).
Deleting a SimGroup will also delete all SimObjects in the SimGroup.
// Create a SimGroup for particle emitters new SimGroup(Emitters) { canSaveDynamicFields = "1"; new ParticleEmitterNode(CrystalEmmiter) { active = "1"; emitter = "dustEmitter"; velocity = "1"; dataBlock = "GenericSmokeEmitterNode"; position = "-61.6276 2.1142 4.45027"; rotation = "1 0 0 0"; scale = "1 1 1"; canSaveDynamicFields = "1"; }; new ParticleEmitterNode(Steam1) { active = "1"; emitter = "SlowSteamEmitter"; velocity = "1"; dataBlock = "GenericSmokeEmitterNode"; position = "-25.0458 1.55289 2.51308"; rotation = "1 0 0 0"; scale = "1 1 1"; canSaveDynamicFields = "1"; }; };