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A very basic class containing information used by MissionMarker objects for rendering. More...
A very basic class containing information used by MissionMarker objects for rendering.
MissionMarkerData, is an extremely barebones class derived from ShapeBaseData. It is solely used by MissionMarker classes (such as SpawnSphere), so that you can see the object while editing a level.
datablock MissionMarkerData(SpawnSphereMarker) { category = "Misc"; shapeFile = "core/art/shapes/octahedron.dts"; };