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The object definition for shapes that will be replicated across an area using an fxShapeReplicator. More...
Public Attributes | |
Collision | |
bool | allowPlayerStep |
Allow a Player to walk up sloping polygons in the TSStatic (based on the collisionType). | |
TSMeshType | collisionType |
The type of mesh data to use for collision queries. | |
TSMeshType | decalType |
The type of mesh data used to clip decal polygons against. | |
Debug | |
int | forceDetail |
Forces rendering to a particular detail level. | |
float | renderNormals |
Debug rendering mode shows the normals for each point in the TSStatic's mesh. | |
Rendering | |
bool | meshCulling |
Enables detailed culling of meshes within the TSStatic. Should only be used with large complex shapes like buildings which contain many submeshes. | |
bool | originSort |
Enables translucent sorting of the TSStatic by its origin instead of the bounds. | |
bool | playAmbient |
Enables automatic playing of the animation sequence named "ambient" (if it exists) when the TSStatic is loaded. | |
Media | |
filename | shapeName |
Path and filename of the model file (.DTS, .DAE) to use for this TSStatic. | |
Static Public Attributes | |
static bool | isRenderable |
Disables rendering of all instances of this type. | |
static bool | isSelectable |
Disables selection of all instances of this type. |
The object definition for shapes that will be replicated across an area using an fxShapeReplicator.
The type of mesh data to use for collision queries.
The type of mesh data used to clip decal polygons against.
Forces rendering to a particular detail level.
bool fxShapeReplicatedStatic::isRenderable [static] |
Disables rendering of all instances of this type.
Reimplemented from SceneObject.
bool fxShapeReplicatedStatic::isSelectable [static] |
Disables selection of all instances of this type.
Reimplemented from SceneObject.
Enables detailed culling of meshes within the TSStatic. Should only be used with large complex shapes like buildings which contain many submeshes.
Enables translucent sorting of the TSStatic by its origin instead of the bounds.
Enables automatic playing of the animation sequence named "ambient" (if it exists) when the TSStatic is loaded.
Debug rendering mode shows the normals for each point in the TSStatic's mesh.
filename fxShapeReplicatedStatic::shapeName |
Path and filename of the model file (.DTS, .DAE) to use for this TSStatic.