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Objects used for mass replication of foliage, such as grass, rocks, and bushes. More...
Classes | |
class | fxFoliageReplicator |
An emitter to replicate fxFoliageItem objects across an area. More... | |
class | fxShapeReplicatedStatic |
The object definition for shapes that will be replicated across an area using an fxShapeReplicator. More... | |
class | fxShapeReplicator |
An emitter for objects to replicate across an area. More... | |
class | GroundCover |
Covers the ground in a field of objects (IE: Grass, Flowers, etc). More... | |
Functions | |
void | StartClientReplication () |
Activates the shape replicator. | |
void | StartFoliageReplication () |
Activates the foliage replicator. | |
Variables | |
float | $pref::GroundCover::densityScale |
A global LOD scalar which can reduce the overall density of placed GroundCover. | |
static int | GroundCover::renderedBatches |
Stat for number of rendered billboard batches. | |
static int | GroundCover::renderedBillboards |
Stat for number of rendered billboards. | |
static int | GroundCover::renderedCells |
Stat for number of rendered cells. | |
static int | GroundCover::renderedShapes |
Stat for number of rendered shapes. |
Objects used for mass replication of foliage, such as grass, rocks, and bushes.
void StartClientReplication | ( | ) |
Activates the shape replicator.
// Call the function StartClientReplication()
void StartFoliageReplication | ( | ) |
Activates the foliage replicator.
// Call the function StartFoliageReplication();
float $pref::GroundCover::densityScale |
A global LOD scalar which can reduce the overall density of placed GroundCover.
int GroundCover::renderedBatches [static, inherited] |
Stat for number of rendered billboard batches.
int GroundCover::renderedBillboards [static, inherited] |
Stat for number of rendered billboards.
int GroundCover::renderedCells [static, inherited] |
Stat for number of rendered cells.
int GroundCover::renderedShapes [static, inherited] |
Stat for number of rendered shapes.