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The script functionality related to the Advanced Lghting system. More...
Enumerations | |
enum | ShadowFilterMode { None, SoftShadow, SoftShadowHighQuality } |
The shadow filtering modes for Advanced Lighting shadows. More... | |
enum | ShadowType { Spot, PSSM, Paraboloid, DualParaboloidSinglePass, DualParaboloid, CubeMap } |
Variables | |
float | $pref::PSSM::detailAdjustScale |
Scales the model LOD when rendering into the PSSM shadow. Use this to reduce the draw calls when rendering the shadow by having meshes LOD out nearer to the camera than normal. | |
bool | $Shadows::disable |
Used by the editor to disable all shadow rendering. | |
bool | $pref::Shadows::disable |
Used to disable all shadow rendering. | |
ShadowFilterMode | $pref::shadows::filterMode |
The filter mode to use for shadows. | |
bool | $AL::PSSMDebugRender |
Enables debug rendering of the PSSM shadows. | |
float | $pref::PSSM::smallestVisiblePixelSize |
The smallest pixel size an object can be and still be rendered into the PSSM shadow. Use this to force culling of small objects which contribute little to the final shadow. | |
float | $pref::Shadows::textureScalar |
Used to scale the shadow texture sizes. This can reduce the shadow quality and texture memory overhead or increase them. | |
bool | $AL::UseSSAOMask |
Used by the SSAO PostEffect to toggle the sampling of ssaomask texture by the light shaders. |
The script functionality related to the Advanced Lghting system.
enum ShadowFilterMode |
The shadow filtering modes for Advanced Lighting shadows.
enum ShadowType |
float $pref::PSSM::detailAdjustScale |
Scales the model LOD when rendering into the PSSM shadow. Use this to reduce the draw calls when rendering the shadow by having meshes LOD out nearer to the camera than normal.
bool $Shadows::disable |
Used by the editor to disable all shadow rendering.
bool $pref::Shadows::disable |
Used to disable all shadow rendering.
ShadowFilterMode $pref::shadows::filterMode |
The filter mode to use for shadows.
bool $AL::PSSMDebugRender |
Enables debug rendering of the PSSM shadows.
float $pref::PSSM::smallestVisiblePixelSize |
The smallest pixel size an object can be and still be rendered into the PSSM shadow. Use this to force culling of small objects which contribute little to the final shadow.
float $pref::Shadows::textureScalar |
Used to scale the shadow texture sizes. This can reduce the shadow quality and texture memory overhead or increase them.
bool $AL::UseSSAOMask |
Used by the SSAO PostEffect to toggle the sampling of ssaomask texture by the light shaders.