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Variables | |
float | detailAdjustScale |
Scales the model LOD when rendering into the PSSM shadow. Use this to reduce the draw calls when rendering the shadow by having meshes LOD out nearer to the camera than normal. | |
float | smallestVisiblePixelSize |
The smallest pixel size an object can be and still be rendered into the PSSM shadow. Use this to force culling of small objects which contribute little to the final shadow. |